Meet Thalorin the Unbound: A Gnome Mage of Unpredictable Magic | NPC Creation

Thalorin the Unbound: A Gnome Mage of Chaos and Curiosity

Name: Thalorin the Unbound
Race: Gnome
Sex: Male
Alignment: Chaotic Neutral
Occupation: Wanderer/Mage

Description:

Thalorin the Unbound is a gnome like no other. With eyes that flicker like the stars and hair as wild as the wind, he traverses the lands with a curiosity unmatched. Clad in robes patched from his travels across different realms, Thalorin carries an array of peculiar gadgets and scrolls on his belt, always ready for whatever the world throws at him.

Personality Traits:

  • Insatiably curious, always seeking the “why” behind magic.
  • Unpredictably chaotic, often using spells in unconventional ways.
  • Has a soft spot for the underdog, often aiding those in unlikely places.

Ability Scores:

  • Strength: 8
  • Dexterity: 14
  • Constitution: 12
  • Intelligence: 18
  • Wisdom: 13
  • Charisma: 16

Relationships:

Thalorin is a loner by choice but has made several fleeting alliances with various entities through his travels, including a pact with a mischievous sprite named Ilix and a competitive rivalry with a dragonborn sorcerer, Zephyrix.

Spells:

Dimension Door

  • School: Conjuration
  • Level: 4th
  • Casting Time: 1 action
  • Range: 500 feet
  • Components: V
  • Duration: Instantaneous
  • Description: You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. This spell can also teleport you and one willing creature you touch, provided the creature is of your size or smaller and has its own gear.

Confusion

  • School: Enchantment
  • Level: 4th
  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (three nut shells)
  • Duration: Concentration, up to 1 minute
  • Description: This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

Blink

  • School: Transmutation
  • Level: 3rd
  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: 1 minute
  • Description: Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane. At the start of your next turn, and when the spell ends, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from.

Mirror Image

  • School: Illusion
  • Level: 2nd
  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: 1 minute
  • Description: Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. The duplicates can be destroyed by an attack, but they make it difficult for enemies to target you.

These spells add a layer of depth to Thalorin’s character, showcasing his mastery over magic that affects space, perception, and the minds of those around him. Each spell provides a unique tactical advantage, reflecting his unpredictable nature and adaptability in any situation.

Special Abilities:

  • Arcane Improvisation: Can alter spell effects on the fly, leading to unpredictable outcomes.
  • Gadgeteer: Crafted unique magical gadgets that can replicate spell effects or serve as magical tools.

Plot Hooks:

  1. The Unpredictable Experiment: While visiting a nearby town, Thalorin decides to conduct an experimental spellcasting demonstration to entertain the locals. However, something goes terribly wrong, and his magic spirals out of control, causing chaos and confusion in the area. The party is approached by concerned townsfolk who plead for their help in containing Thalorin’s wayward magic before it wreaks further havoc. Can the party unravel the mystery behind Thalorin’s experiment and prevent disaster?
  2. The Sprite’s Pact: Thalorin’s dear friend, Ilix the sprite, has fallen into the clutches of an old adversary who seeks to exploit her magical abilities for nefarious purposes. Desperate to rescue his friend, Thalorin implores the party to aid him in venturing into an enchanted forest where Ilix is being held captive. Along the way, they must navigate treacherous terrain, overcome mystical guardians, and outwit cunning traps to reach Ilix before it’s too late. Will the party succeed in freeing Ilix and thwarting the plans of her captor?
  3. The Rival’s Challenge: Zephyrix, a formidable dragonborn sorcerer and Thalorin’s long-standing rival, issues a magical challenge that Thalorin cannot resist. Intrigued by the prospect of proving his magical prowess, Thalorin enlists the party’s assistance in facing Zephyrix’s trials, promising a generous share of his magical treasures as a reward. The challenges test the party’s wit, strength, and magical aptitude as they navigate through a series of arcane puzzles and perilous encounters. Can Thalorin and the party emerge victorious and claim the coveted prize, or will Zephyrix prove to be an insurmountable adversary?

Thalorin the Unbound is not just an NPC but a door to endless adventures, offering both chaos and aid in equal measure. His presence in your campaign can lead to moments of laughter, awe, and perhaps, a touch of frustration as his unpredictable nature unfolds.